Large City: Räz Ÿchakye Gehph

Räz Ÿchakye Gehph

Räz Ÿchakye Gehph
Example Undermountain architecture.
StateHobben
ProvenceHatupujuqe Provence
RegionAhê-vîke Forest
Founded1321
Community LeaderLord Lagotes
Area88 km2 (35 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation8912 m (-13710 ft)
Average Yearly Precipitation68 cm/y (26 in/y)
Population21146
Population Density240 people per km2 (604 people per mi2)
Town AuraInvocation
Naming
Native nameRäz Ÿchakye Gehph
Pronunciation/cɪ̘qɪ̘tˈʤuːtt/ /gɪ̘f/
Direct Translation[usually] [pyramid; cone]
Translation[Not Yet Translated]

Räz Ÿchakye Gehph (/cɪ̘qɪ̘tˈʤuːtt/ /gɪ̘f/ [usually] [pyramid; cone]) is a subtropical Large City located in the Hatupujuqe Provence of the Hobben.

The name Räz Ÿchakye Gehph is derived from the Sylvin language, as Räz Ÿchakye Gehph was founded by Phanos, who was culturaly Undermountain.

Climate

Räz Ÿchakye Gehph has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a pleasant 24°C (75°F). Räz Ÿchakye Gehph receives an average of 68 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Räz Ÿchakye Gehph covers an area of nearly 88 km2 (35 mi2), and an average elevation of 8912 m (-13710 ft) above sea level.

Overview

Räz Ÿchakye Gehph was founded durring the early 14th century in summer of the year 1321, by Phanos. The establishment of the new community went well, with no major obsticles durring construction.

Räz Ÿchakye Gehph was built using the conventions of Undermountain durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Räz Ÿchakye Gehph is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Räz Ÿchakye Gehph is buildings are grouped arround an odd layout of crampt packed earth streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Räz Ÿchakye Gehph, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Räz Ÿchakye Gehph shows Räz Ÿchakye Gehph is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Räz Ÿchakye Gehph possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Räz Ÿchakye Gehph has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Ÿchakye Gehph has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Ÿchakye Gehph. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Ÿchakye Gehph's parks.

Räz Ÿchakye Gehph has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Ÿchakye Gehph.

Räz Ÿchakye Gehph has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Ÿchakye Gehph has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Ÿchakye Gehph has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Ÿchakye Gehph has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Ÿchakye Gehph has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Ÿchakye Gehph has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Ÿchakye Gehph has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Ÿchakye Gehph's public wards, blessings, and other arcane systems.

Räz Ÿchakye Gehph has an Scientific Academy which provides higher education in the natural sciences.

Räz Ÿchakye Gehph possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Ÿchakye Gehph's grid is powered by mana accumulators.

Räz Ÿchakye Gehph's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Räz Ÿchakye Gehph has a first rate hospital which caters to anyone in need of long term medical care.

Räz Ÿchakye Gehph has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Räz Ÿchakye Gehph has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Ÿchakye Gehph's natural decorations nor waterways.

Räz Ÿchakye Gehph has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Ÿchakye Gehph has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Ÿchakye Gehph has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Räz Ÿchakye Gehph's town hall was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Räz Ÿchakye Gehph snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Guardian, Graven near Räz Ÿchakye Gehph are known to be quite timid.

Räz Ÿchakye Gehph's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Chronomancy energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 43
  • Farmers: 64
  • Farm Laborer: 105
  • Hunters: 70
  • Milk Maids: 51
  • Ranchers: 27
  • Ranch Hands: 59
  • Shepherds: 55
    • Farmland: 85641 m2
    • Cattle and Similar Creatures: 5286
    • Poultry: 63438
    • Swine: 4229
    • Sheep: 211
    • Goats: 42
    • Horses, Mounts, and Beasts of Burden: 2114

Craftsmen

  • Arms and Toolmakers: 42
  • Blacksmiths: 44
  • Bookbinders: 27
  • Buckle-makers: 28
  • Cabinetmakers: 48
  • Candlemakers: 66
  • Carpenters: 59
  • Clothmakers: 57
  • Coach and Harness Makers: 22
  • Coopers: 54
  • Copper, Brass, Tin, Zinc, and Lead Workers: 29
  • Copyists: 19
  • Cutlers: 17
  • Fabricworkers: 52
  • Farrier: 108
  • Furriers: 13
  • Glassworkers: 66
  • Gunsmiths: 45
  • Harness-Makers: 19
  • Hatters: 39
  • Hosiery Workers: 15
  • Jewelers: 22
  • Leatherwrights: 64
  • Locksmiths: 21
  • Matchstick makers: 31
  • Musical Instrument Makers: 30
  • Painters, Structures and Fixtures: 27
  • Paper Workers: 29
  • Plasterers: 27
  • Pursemakers: 35
  • Roofers: 22
  • Ropemakers: 21
  • Rugmakers: 20
  • Saddlers: 36
  • Scabbardmakers: 44
  • Scalemakers: 22
  • Scientific, Surgical, and Optical Instrument Makers: 13
  • Sculptors, Structures and Fixtures: 20
  • Shoemakers: 21
  • Soap and Tallow Workers: 69
  • Tailors: 103
  • Tanners: 27
  • Upholsterers: 30
  • Watchmakers: 28
  • Weavers: 72
  • Whitesmiths: 16

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 14
  • Beer-Sellers: 28
  • Booksellers: 32
  • Butchers: 52
  • Chandlers: 55
  • Chicken Butchers: 59
  • Entrepreneurs: 21
  • Fine Clothiers: 52
  • Fishmongers: 55
  • Florists: 12
  • Potion Sellers: 38
  • Resellers: 96
  • Spice Merchants: 27
  • Wine-sellers: 41
  • Wheelwright: 30
  • Woodsellers: 19

Service workers

  • Bakers: 111
  • Barbers: 103
  • Coachmen: 31
  • Cooks: 84
  • Doctors: 42
  • Gamekeepers: 34
  • Grooms: 18
  • Hairdressers: 78
  • Healers: 54
  • Housekeepers: 66
  • Housemaids: 117
  • House Stewards: 62
  • Inns: 20
  • Laundry maids: 37
  • Maidservants: 68
  • Nursery Maids: 40
  • Pastrycooks: 78
  • Restaurateur: 100
  • Tavern Keepers: 96

Specialized Laborer

  • Ashworkers: 29
  • Bleachers: 18
  • Chemical Workers: 12
  • Coal Heavers: 38
  • In-Town Couriers: 43
  • Long Haul Couriers: 45
  • Dockyard Workers: 44
  • Gas Workers: 10
  • Hay Merchants: 17
  • Leech Collectors: 57
  • Millers: 46
  • Miners: 45
  • Oilmen and Polishers: 33
  • Postmen: 49
  • Pure Finder: 27
  • Skinners: 58
  • Sugar Refiners: 12
  • Tosher: 32
  • Warehousemen: 91
  • Watercarriers: 46
  • Watermen, Bargemen, etc.: 62

Skilled Laborers

  • Accountants: 26
  • Alchemist: 31
  • Clerk: 44
  • Dentists: 20
  • Educators: 63
  • Engineers: 29
  • Gardeners: 20
  • Mages: 15
  • Plumbers: 24
  • Pharmacist: 25
  • Professors: 9
  • Scientists: 15
  • Wizards: 9

Civil Servants

  • Adventurers: 20
  • Bankers: 31
  • Civil Clerks: 51
  • Civic Iudex: 23
  • Consultants: 13
  • Exorcist: 49
  • Fixers: 23
  • Kami Clerk: 42
  • Landlords: 39
  • Lawyers: 25
  • Legend Keepers: 35
  • Militia Officers: 176
  • Monks, Monastic: 68
  • Monks, Civic: 64
  • Historian, Oral: 48
  • Historian, Textual: 25
  • Policemen, Sheriffs, etc.: 50
  • Priests: 105
  • Rangers: 29
  • Rat Catchers: 32
  • Scholars: 33
  • Spiritualist: 38
  • Slayers: 11
  • Storytellers: 93
  • Military Officers: 78

Cottage Industries

  • Brewers: 55
  • Comfort Services: 88
  • Enchanters: 24
  • Herbalists: 25
  • Jaminators: 72
  • Needleworkers: 72
  • Potters: 35
  • Preserve Makers: 58
  • Quilters: 28
  • Seamsters: 91
  • Spinners: 64
  • Tinker: 24
  • Weaver: 62

Artists

  • Actors: 22
  • Architects: 8
  • Bards: 33
  • Costumers: 12
  • Dancers: 25
  • Drafters: 13
  • Engravers: 16
  • Fine Furniture Carpenters: 10
  • Glaziers: 22
  • Inlayers: 20
  • Musicians: 57
  • Painters, Art: 10
  • Playwrights: 22
  • Sculptors, Art: 18
  • Wood Carvers: 70
  • Writers: 62

Produce Industries

  • Butter Churners: 81
  • Canners: 72
  • Cheesmakers: 72
  • Ice Merchants: 9
  • Millers: 44
  • Picklers: 37
  • Smokers: 26
  • Stockmakers: 24
  • Tobacconists: 32
  • Tallowmakers: 44

7938 of Räz Ÿchakye Gehph's population work within a Foundational Occupation.

12574 of Räz Ÿchakye Gehph's population do not work in a formal occupation, but do contribute to the local economy. 634 (3%) are noncontributers.

Points of Interest

The center of Räz Ÿchakye Gehph's town square was built around an ancient standing stone.

POI

History

A local has came up with a wonderful new idea 6 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the early 2nd century, Räz Ÿchakye Gehph was attacked by a group of notorious bandits. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Räz Ÿchakye Gehph lost 254 people, 385 livestock, and 50 buildings. The conflict ended after roughly 160, when members of Räz Ÿchakye Gehph's militia enacted an operation to patrol a specific area to dissuade the enemy from their current activities. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with an assault and siege on the port, which ended in a stalemate for Räz Ÿchakye Gehph's forces. The war is remembered in legend by Räz Ÿchakye Gehph's bards, historians, and legend keepers.

History